I'm Richard Mitton, a freelancing British software engineer and part-time beard-grower, now based in Los Angeles.
I got my start in coding on the 1980's triumph of minimalist engineering, the ZX Spectrum. Since then it's been an ongoing evolution though the hardware delights of the Commodore Amiga, the software delights of PC, the mysteries of the modern console era, and onwards through the strange world of what lies ahead.
- In England I worked at Climax London, starting in 2001 as a fresh-faced young hopeful, and against all odds managed to actually ship several games before anyone noticed.
- In 2005 I left the green and pleasant country of England in search of Adventure, Excitement, and The Art Of Tricky Coding Problems, which led me to the happy family of Activision. I got the chance to work on some of the biggest titles of the year, and learned more than I cared to know about how to do things the right way.
- Since 2010 I've been mixing my time between attempting the life of an indie-game developer, and contracting for anyone sensible enough to listen.
I tend to spend way too much time these days worrying about programming languages. I believe that the idea of languages is to express ideas clearly, the idea of computers is to execute operations efficiently, and that the meeting of the two is the most wonderful problem still to be solved.
You can contact me via e-mail, via richard @ this very same domain name.
Written by Richard Mitton,
software engineer and travelling wizard.
Follow me on twitter: http://twitter.com/grumpygiant