thread for Graphics
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Shallow water refraction in Super Mario Galaxy
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2010-06-27
I’ve been playing Super Mario Galaxy 2 over the past few days, and it’s fantastic.... -
Separable lighting
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2009-06-11
So I want to talk briefly about lighting. The classic method of illumination in games involved... -
Two-channel framebuffers for next-gen color schemes
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2009-02-25
Reducing the memory consumed by a framebuffer is often useful in modern rendering, as the... -
Papers, please
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2009-02-15
Since computer graphics was invented by Jim Blinn back in the 70’s, there’s been quite...
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