thread for Graphics
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Single-pass midpoint shadow maps
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2011-05-10
Here’s a little idea I had today. I haven’t seen this posted anywhere else so... -
Valve's Mac implementation
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2010-09-09
I was just reading this article on Valve’s website, where they talk about their... -
Shallow water refraction in Super Mario Galaxy
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2010-06-27
I’ve been playing Super Mario Galaxy 2 over the past few days, and it’s fantastic.... -
Separable lighting
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2009-06-11
So I want to talk briefly about lighting. The classic method of illumination in games involved... -
Two-channel framebuffers for next-gen color schemes
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2009-02-26
Reducing the memory consumed by a framebuffer is often useful in modern rendering, as the...
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