"The adventure begins" is saved
"Gave cottage key" is saved

if "Gave cottage key":
	Door opens

if not "The adventure begins":
	Narrator stays focused
	Florin enters via Bed, stays focused
	Narrator waits 4
	# TODO: need 'sleeps/wakes' verbs.
	Narrator: Well isn't this just the cosiest little cottage.
	Narrator: I say. I think there's someone asleep in that bed. Let's see who it is.
	Florin: ...
	Narrator: Well goodness me. It's little Florin.
	Florin: ...zzz...
	Narrator: _Somebody's_ a sleepy little bunny today, aren't they?
	Florin: ...zzz...
	Narrator: Well this is no good at all. We can't have a grand adventure with _this_ kind of attitude.
	Narrator: Come on, Florin! Time to wake up!
	# TODO: Florin gets dangled by the Narrator's hand
	Florin (caption): !%@*$
	Florin walks to Marker
	Narrator: Gosh, you're a lazy little thing aren't you Florin?
	# TODO: head shaking
	#Florin disagrees
	Florin (caption): No
	Narrator: Hmpf. Well, I think it's about time we did something about that. 
	Narrator: What's that? You don't _want_ to go on an adventure? You want to go back to bed?
	#Florin agrees
	Florin (caption): Yes
	Narrator: Well I'm afraid this simply won't do. No, I'm sorry Florin, I think you've slept quite long enough.
	Narrator: Now why don't you go get ready and we'll see if there's an adventure out there for you.
	Narrator loses focus
	"The adventure begins" becomes set
else:
	Florin enters

when Florin uses DoorTrigger:
	if not "Gave cottage key":
		Narrator: No Florin, you silly boy. It's locked, isn't it.
		Narrator: Why don't you see if there's a key about somewhere.

when Florin uses Dresser:
	if not "Gave cottage key":
		"Gave cottage key" becomes set
		Dresser drops 1 "Key"
