using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Item : MonoBehaviour
{
	public enum CarryMode { NotCarried, OneHand, OneHandUpsideDown }

	public string label;
	public int defaultLimit = 0;
	public bool randomDrop = false;
	public bool startFull = false;
	public bool shownInInventory = true;
	public CarryMode carried = CarryMode.NotCarried;
	public bool sceneLocal = false;
	public bool triggersSave = true;
	public float chargeTime = 0.0f;
}
