Shallow water refraction in Super Mario Galaxy

How Super Mario Galaxy does some of it’s fairly ingenious shader effects on the Wii.

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— Kayamon

Sunday June 27, 2010

Biggle

Biggle – The least-big OpenGL extension wrapper library

Biggle is a small extension wrapper library for OpenGL. It’s designed to be much smaller than most of the other ones, so that you only pay for the the extensions you actually use. It’d probably work well for 64K intros and other such.

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— Kayamon

Saturday January 23, 2010

AveNoBreadcrumb 64-bit edition

Hello peeps,

I recently had the misfortune to be force to “upgrade” to Windows Vista. I’ve managed to de-poison most of it, but the new “breadcrumb” feature does not please me.

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— Kayamon

Thursday December 3, 2009

How to report a bug in DirectX

Summary: You can’t.

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— Kayamon

Friday November 13, 2009

  • Separable lighting · 2009-06-11
    So I want to talk briefly about lighting. The classic method of illumination in games involved...
  • Welding vertices · 2009-04-27
    To summarise the problem – welding vertices means you want to find all pairs of...
  • Waxeye · 2009-03-31
    Waxeye is a simple scannerless parser generator. I’m uploading some Win32 binaries for it, as...
  • Yes, we have threading! · 2009-03-25
    At long last, with many thanks to the wonderful efforts of Dan Engelbrecht, we finally...

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