How Super Mario Galaxy does some of it’s fairly ingenious shader effects on the Wii.
Biggle |
Biggle – The least-big OpenGL extension wrapper library
Biggle is a small extension wrapper library for OpenGL. It’s designed to be much smaller than most of the other ones, so that you only pay for the the extensions you actually use. It’d probably work well for 64K intros and other such.
| — Kayamon |
Saturday January 23, 2010 |
AveNoBreadcrumb 64-bit edition |
Hello peeps,
I recently had the misfortune to be force to “upgrade” to Windows Vista. I’ve managed to de-poison most of it, but the new “breadcrumb” feature does not please me.
| — Kayamon |
Thursday December 3, 2009 |
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Separable lighting
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2009-06-11
So I want to talk briefly about lighting. The classic method of illumination in games involved... -
Welding vertices
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2009-04-27
To summarise the problem – welding vertices means you want to find all pairs of... -
Waxeye
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2009-03-31
Waxeye is a simple scannerless parser generator. I’m uploading some Win32 binaries for it, as... -
Yes, we have threading!
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2009-03-25
At long last, with many thanks to the wonderful efforts of Dan Engelbrecht, we finally...
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